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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix: The KINDOF_NO_SELECT flag now prevents an object from being selected
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3125
opened Aug 13, 2026 by
Stubbjax
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bugfix: Preserve occupants when transferring assets to allies
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3124
opened Aug 13, 2026 by
Stubbjax
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tweak(Controlbar): Allow observer to view contained units if not following player
#3122
opened Aug 13, 2026 by
Mr-Sheerlock
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2 tasks done
bugfix(scorches): Update scorch texture mip quality when changing texture quality setting
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
#3119
opened Aug 12, 2026 by
stephanmeesters
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bugfix: Make Helicopter and Chinook ignore repair command when ordered to repair again at the same airfield
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
bugfix: Enter commands are now ignored if the target to enter is invalid or ourselves
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3115
opened Aug 12, 2026 by
Stubbjax
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bugfix(scorches): Prevent gameplay scorches from evicting map scorches
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
WorldBuilder
Relates to World Builder
ZH
Relates to Zero Hour
#3114
opened Aug 11, 2026 by
stephanmeesters
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feat(network): Add debug command-line automated match startup
Debug
Is mostly debug functionality
Enhancement
Is new feature or request
bugfix(gui): Resolve the host's selected map through the map cache
Platform
Work towards platform support, such as Linux, MacOS
bugfix(network): Build map transfer paths with the platform separator
Platform
Work towards platform support, such as Linux, MacOS
bugfix(map): Write and scan the map cache with the platform separator
Platform
Work towards platform support, such as Linux, MacOS
bugfix(map): Guard the fallback map display name against a missing separator
Platform
Work towards platform support, such as Linux, MacOS
refactor(lib): Add path separator helpers to PathUtil
Platform
Work towards platform support, such as Linux, MacOS
bugfix(file): Keep the resolved prefix when a write path has a missing directory
Platform
Work towards platform support, such as Linux, MacOS
bugfix: Attacking infantry no longer attempt to path to their targets when force-evacuated from a vehicle
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
China
Affects China faction
Committee2026
★ Approved by the 2026 elected Game Design Committee ★
Controversial
Is controversial
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3098
opened Aug 11, 2026 by
Stubbjax
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unify(drawable): Merge most of Drawable and Locomotor
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
perf(script): Reduce cost of ScriptEngine::findScript() by around 85%
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Script
Is related to Script Engine, SCB
ZH
Relates to Zero Hour
#3096
opened Aug 10, 2026 by
Mauller
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1 task
feat(filesystem): Implement complete mod loading through -mod
#3091
opened Aug 10, 2026 by
Jaredl-Dev
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5 of 6 tasks
bugfix(replay): Validate next frame value in RecorderClass::readNextFrame for replay playback
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#3090
opened Aug 9, 2026 by
Caball009
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1 task
bugfix(audio): Reapply Bink movie volume on first frame
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
#3083
opened Aug 9, 2026 by
CryoTheRenegade
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bugfix(ai): Do not rebuild the locomotor set of a dead aircraft
#3072
opened Aug 7, 2026 by
wh1ter0se69
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bugfix(fx): Destroy slave particle systems with their master instead of orphaning them
#3071
opened Aug 7, 2026 by
wh1ter0se69
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