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Pull requests: bevyengine/bevy

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Pull requests list

Expose multiview_mask on RenderPipelineDescriptor
#25389 opened Aug 13, 2026 by bigmark222 Loading…
Add ViewportNode to testbed/ui
#25387 opened Aug 13, 2026 by sokunrotanak Loading…
bevy-ui: Fix crash when despawning a Node that had its ChildOf removed. A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25386 opened Aug 13, 2026 by CyberspaceDreamn Loading…
Fix caching of TilemapChunk Meshes A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25382 opened Aug 12, 2026 by ncbray Loading…
Bevy curve A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25380 opened Aug 12, 2026 by JasmineLowen Contributor Draft
1 task
Fix wireframe specialization A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25376 opened Aug 12, 2026 by blaind Contributor Loading…
bevy_color: LinearRec2020, primaries module, HDR-safe clamps A-Color Color spaces and color math C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25373 opened Aug 12, 2026 by stuartparmenter Contributor Loading…
Add the Zero-Day large-scene example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25371 opened Aug 11, 2026 by stuartparmenter Contributor Loading…
Fix incorrect Mesh2d world normal and tangent computation A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25369 opened Aug 11, 2026 by kevthedawg Loading… 0.20
Fix spot light degenerate outer angle A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25368 opened Aug 11, 2026 by Saratii Contributor Loading… 0.20
Update spin requirement from 0.10.0 to 0.12.2 A-Utils Utility functions and types C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25364 opened Aug 11, 2026 by mnmaita Member Loading…
Disable SSAO for meshes without depth writes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25358 opened Aug 10, 2026 by venhelhardt Contributor Loading…
[Draft/RFC] Add angular ray bias to ContactShadows to fix steep slope artifacts A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25355 opened Aug 10, 2026 by Affinator Loading…
Remove redundant initialization in Table::allocate A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25353 opened Aug 10, 2026 by JaySpruce Member Loading…
Asynchronously get ShaderModule creation result and compilation info A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Async Deals with asynchronous abstractions O-Web Specific to web (WASM) builds S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25352 opened Aug 10, 2026 by beicause Member Loading…
Mark ReflectRemote as unsafe trait A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25351 opened Aug 10, 2026 by yilin0518 Contributor Loading…
Migrate light_gizmos to use FeathersRadio and FeathersSlider C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25346 opened Aug 10, 2026 by Tatsuya0330 Contributor Loading…
Enable MSAA with OIT A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25345 opened Aug 10, 2026 by cormacrelf Loading…
Flat Pointer Events A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#25337 opened Aug 9, 2026 by cart Member Loading… 0.20
Fix fog volumes disappearing when the camera is within near-plane distance of the volume A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25336 opened Aug 8, 2026 by Saratii Contributor Loading… 0.19.2
Deprecate FilteredResources and similair structs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide
#25331 opened Aug 7, 2026 by Trashtalk217 Contributor Loading…
Mark all Components as changed when a disabling Component is removed A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25330 opened Aug 7, 2026 by LeandroVandari Contributor Loading…
Update spin requirement from 0.10.0 to 0.12.2 C-Dependencies A change to the crates that Bevy depends on
#25324 opened Aug 7, 2026 by dependabot Bot Loading…
Update base64 requirement from 0.22.0 to 0.23.0 C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25323 opened Aug 7, 2026 by dependabot Bot Loading…
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