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🔧 macroEngine

Minecraft Java Edition 26.2 | Multiplayer-Safe | Pure Datapack

CI License: MIT


Current version: v6.0.2


This datapack was considered safe to use as of its last release, but it no longer receives security improvements, bug fixes, or new features. There is no "up to date" version to move to.

Do not copy macroengine:input or macroengine:engine into your own datapack. It is an internal implementation detail and may change without notice between releases.

⚠️ Do not use v5.1.1. That version bound _rt_origin.mcfunction to the load tag, causing it to run automatically on every load with no safe removal path. Fixed in later versions — always use the latest release.


⚠️ A /reload is still required after installation or after adding the load hook below. Automatic first-join initialization is not implemented in this version — do not rely on this until verified in-game with repeated reloads.


🛡️ This is a Minecraft Datapack — it contains no executables or scripts outside of .mcfunction files. Some antivirus software may flag .mcfunction files as suspicious due to macro-like syntax. This is a false positive. The pack has been scanned on VirusTotal and returned clean. Only download from this official repository. Do not trust redistributed or repackaged versions from third-party sources.


📦 Installation

  1. Download the latest release from the Modrinth versions page and place the .zip into <world>/datapacks/.

  2. Add the following logic to your datapack's load tag. Replace <namespace> with your own datapack's namespace (e.g. mypack) — this applies only to the function names, never to macroengine:engine, which is MacroEngine's own fixed storage and must not be changed:

#> <namespace>:load
execute unless data storage macroengine:engine {global:{loaded:1b}} run function <namespace>:load_macroengine
#> <namespace>:load_macroengine

# Guard checks the SAME storage/path the trigger condition checks (macroengine:engine global.loaded).
execute if data storage macroengine:engine {global:{loaded:1b}} run return 0

function dl_load:load/yes
function dl_load:load/fork_no

data modify storage macroengine:engine global.loaded set value 1b
Fixed bug: duplicate load trigger (click to expand)

An earlier version checked macroengine:engine {global:{loaded:1b}} in the trigger but set <namespace>:engine loaded_macroengine in the guard — two different storages, two different paths. The set never satisfied the trigger's condition, so load_macroengine re-ran every time the load tag fired. This doesn't crash anything, but it silently re-triggers dl_load:load/yes and fork_no on every reload, which can accumulate side effects depending on what those functions do.

Both the check and the set must target macroengine:engine global.loaded. If you're updating from an older copy of this README, verify by reloading multiple times and confirming load_macroengine does NOT re-run after the first load.


🏗️ Storage Architecture

macroengine:engine  (persistent data)
├── global
│   ├── version: "v6.0.2"
│   ├── loaded: 1b
│   └── tick: <int>
├── players
│   └── Steve { coins:150, level:5, xp:2300, online:1b, ... }
├── queue
│   └── [{func:"mypack:event/end", delay:100}]
├── cooldowns
│   └── Steve { fireball: 2460, dash: 1870 }  ← expiry ticks
└── events
    └── on_join: [{func:"mypack:welcome"}, {func:"mypack:xp_bonus"}]

macroengine:input   (sending data to a function)
macroengine:output  (receiving results from a function)

Note: All MacroEngine-owned state lives under the macroengine: namespace only. Never mix a consuming pack's own namespace into MacroEngine's load-flag logic — that mismatch was the source of the bug above.


📦 Dependencies

Lantern Load

Repository: https://github.com/LanternMC/load License: BSD 0-Clause (public domain)

Provides deterministic load order, version tracking, and pre/load/post-load hooks.

# Check if MacroEngine is loaded
execute if score #MacroEngine load.status matches 1.. run say MacroEngine is loaded

# Get version (major*10000 + minor*100 + patch → v6.0.2 = 601)
scoreboard players get MacroEngine load.status

StringLib

Repository: https://github.com/CMDred/StringLib License: MIT

Bundled under the stringlib namespace. Exposed via macroengine:core/lib/string/*.

Function Description
lib/string/concat Join a string array
lib/string/find Find substring index
lib/string/replace Replace substring
lib/string/split Split by separator
lib/string/insert Insert at index
lib/string/to_lowercase Lowercase (A–Z, fast)
lib/string/to_uppercase Uppercase (a–z, fast)
lib/string/to_number String → numeric NBT
lib/string/to_string Value → string

All functions read from macroengine:input and write to macroengine:output string.result.

data modify storage macroengine:input string set value "Hello World"
data modify storage macroengine:input find set value "World"
data modify storage macroengine:input replace set value "Everyone"
function macroengine:core/lib/string/replace
# macroengine:output string.result → "Hello Everyone"

💬 Support

This project is archived. Issues and pull requests are not monitored and will not be actioned.

Issues Discussions


MacroEngine v6.0.2 | MC Java 26.2 | Pure Datapack

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Advanced Minecraft Java datapack library for storage, predicates, events, and utilities.

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